Level up with roblox studio packet networking library v4
I've been spending a lot of time recently looking into the roblox studio packet networking library v4 because, let's be honest, standard RemoteEvents can get pretty messy once your project starts growing. If you've ever looked at your Explorer tab and seen a hundred different RemoteEvents scattered across twenty folders, you know exactly the kind of headache I'm talking about. It's not just about the clutter, either; it's about how much data you're actually sending back and forth and how much of your sanity you're losing trying to keep track of it all. ...